In couple of weeks I will do a big project that will last for a year or more, making a game all by myself. The knowledge and technique resources provided by our friends can help you and me learn how to increase quality and have even more fun with iClone, CC, and more. I've been learning 3D for 5 years on and off with Blender. This thread is to provide a place to come and learn about 3D Coat (like Zbrush but cheaper) and Hexagon (affordable modeling software from the makers of DAZ3D). It's my only 3D software I ever used, and I know that there's way better softwares than this one, because Blender is basically a mix of everything but not really good at something, except maybe modeling because of his shortcuts. I will have around $1800 and I need softwares that won't cost me too much and that will do the job, For texturing, UV mapping, retopology, animation, and modeling. What I had in mind was to buy 3d Coat and Substance Designer, I tried 3d Coat's trial and I do like it so far. When I looked on youtube for timelapses or tutorials, or simply renders on google, there's barely something, why? When I go check on forums and do research about the software what people think about it, I don't find anything. Sculpt and paint a fantasy environment with 3D tools and. In this collection of tutorials, learn how artists incorporate this versatile program into their workflows. So now I'm not as confident and fear to do a mistake to buy it. Pilgways 3D-Coat is a 3D sculpting software which includes texturing, 3D painting, and rendering capabilities. The game will run on Unreal Engine 4 and I thought that Substance Designer would be a good choice to tweak my textures. I will explain the whole process from concepting up to the modeling and texturing topics. In this tutorial series you will learn how to create a 3D model for video games inside 3D Coat. Not saying that Blender is total crap, I do really love it a lot, but there's things that needs more work. I've posted the english version of my new tutorial series. Like sculpting I have 16 GB of RAM and just for a few hours working on my mesh it slows down because of too much tris when to me is not that much when I look on my screen. Texturing there's not a lot of tools to use and had so many problems with it. UV mapping it seemed to work great, baking textures is a pain, modeling is awesome and it's my favorite thing about Blender, the 3d manipulator can be hard though when using things like screw or bend modifiers and playing with the location, rotation, scale. For animations I heard that animators love to use it and I did thought to use it too.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |